Integrated Pathfinding and Player Analysis for Touch-Driven Games
نویسندگان
چکیده
This paper introduces a software framework, currently in prototype stage, designed to permit automatic integration of pathfinding navigation in isomertric cameradriven games. This framework is built with an emphasis towards touchscreen-driven gameplay on tablets and smartphones. This enables pathfinding to be adopted not by characters in-game, but also permits a range of traditional and experimental control schemes to utilise this feature. In addition, the framework provides for a range of metrics to be established based on user activity; enabling quality assurance to be conducted based on rawuser input and pre-processed data.
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